Happy Birthday Doom!
Ryan
mentioned earlier that Doom is 15 years old today. Wow. Has it really been that long? I have many fond memories of Doom—of hours spent working my way through the single-player mode on my dad’s 286, of coordinating modem sessions with my friend Carl so we could play dial-up multiplayer games, and even of going to my Dad’s office on the weekends with friends and playing network matches. Good times.
Ryan McManus
Senior Art Director : New York
topics: Art, Internet Culture, Art Direction, Animation and 3D, and Photography
So of course, I couldn’t help clicking through the link in the Offworld post and compiling myself a copy of Chocolate Doom. I’m pretty excited about it, even though I still have to go digging through my old floppy disk collection to find a valid IWAD.
For the less nerdtacular (and those who don’t need a mouse to play Doom), Offworld also linked to a pretty fantastic use of Adobe’s Alchemy tech that enabled someone to port Doom into Flash. Doom in a browser? Now that’s a portal to Hell.
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