Flint C++ Tools
There have been a few mentions of our internal C++ library (codenamed Flint) around the web over the last week or two. Over the years we’ve had opportunities to work on some really interesting installation projects and data visualizations, and along the way we decided it would be a good idea to use some common bootstrapping, so that we can get the art side of things rolling a whole lot faster. That bootstrapping has turned into a somewhat larger scale library that makes it easy to do a whole lot of amazing things that used to take us a good deal of time to get working. It goes all the way from simply creating windows and draw-able contexts, to shaders, VBOs, and the once-feared (for me) Quaternion.
At the moment, Flint is very much in Alpha. We haven’t made any plans to release it to the public, but we also haven’t made any plans to not release it either (apologies for the double negative). We should have more news in the upcoming months, as we add necessary features and fine tune everything. We highly recommend checking out OpenFrameworks and Processing if you’re interested in doing high-end graphics or other interactive projects.
Oh, and if we do decide to release Flint, leave a comment and we’ll try to get you on the beta. Again, we still don’t know what the future holds, so no promises ;).
30 comments
seriously. If you release your code. I promise to commit something to it. google code is easy and fun.
:)
I've also been using Processing to generate graphics for print (just a couple of project yet), and started learning OpenFrameworks (make sure you also check out <a href="http://www.scriptographer.com">Jürg Lehni's Scriptographer </a>for Illustrator).
I think these tools are great resources for artists and students to achieve better projects (and further education). As I also teach interactive art to designers and artists, I'd love to take the Flint for a spin!