Presenting: DARLING MY PANDA VIOLENCE WALK
IN 20XX PANDA WERE FLYING THROUGH A SKY TO FIGHT WATERMELON.
FOR GREAT POWER AND BATTLE FLY AND WALKING FOR JUSTICE.
A PANDA IS YOU.

Rachel Nash and I would like to announce the public debut of DARLING MY PANDA VIOLENCE WALK (ダーリング・まい・パンダ・暴力散歩), a music-responsive side-scrolling video game and the second installment of Project Popcorn.
Inspired by and lovingly poking fun at Japanese anime, video games, and bizarre mistranslations thereof, DMPVW allows you to enter a link to any YouTube video and use that music as the soundtrack for your game. Various aspects of the game respond directly to what’s going on at any given moment in the music you choose; enemies pop up and march across the screen to the beat, enter at a height corresponding to a particular pitch, and even the boss may be more or less aggressive depending on the song. When you get hit, the music briefly distorts.
Inspired by and lovingly poking fun at Japanese anime, video games, and bizarre mistranslations thereof, DMPVW allows you to enter a link to any YouTube video and use that music as the soundtrack for your game. Various aspects of the game respond directly to what’s going on at any given moment in the music you choose; enemies pop up and march across the screen to the beat, enter at a height corresponding to a particular pitch, and even the boss may be more or less aggressive depending on the song. When you get hit, the music briefly distorts.
Some songs are definitely more difficult than others.
Whether you win or lose, you can post your score to Facebook in the form of a custom-generated graphic (which can also be sent to friends to gloat over your superior performance).
We’ve got a lot of ideas for future improvements and features, including multiplayer, and more bosses and stages.

The music-processing guts of the game are built on the ALF audio processing library for ActionScript created by Drexel’s METlab. Without this key component, this project would not have been possible.
I’d like to express great admiration, affection, and apologies to Miki Higashino, Konami Kukeiha Club, and Konami, whose music and games inspired and helped shape this game from start to finish. In particular, Konami Kukeiha Club’s track ‘Burning Heat’, from the opening stage of the game ‘Gradius II: Gofer no Yabo’, may have been the true seminal inspiration for this entire game. The version included as a preset here is a remake from one of Konami’s Dance Dance Revolution games. The opening 8-bit music that plays as your song is loading is the boss music from the NES/Famicom version of Salamander, or Life Force as it is known in the States.
P.S. All of the Japanese text is legit and actually means something.
