Visualizers

posted 02/16/08 by Rick Webb

We make visualizers. We have only begun to scratch the surface. There is so much here. It was a medium who had a lost decade. Everyone forgot about them. Well, in terms of music visualization, anyway. Data visualization has been thriving. We believe in both. We believe there is a lot going on here.
How do we explain this… let’s see. Okay. Let’s take this angle. Jakob Neilsen said ““The basic point about the web is that it is not an advertising medium. The web is not a selling
medium; it’s a buying medium. It’s user-controlled, so the user controls the user experiences.” We have always ranted and raved about the internet being a two way conversation, right? You talk, users talk back.
What is a visualizer? A visualizer is the visual representation of data. That data can be sound – as in a music visualizer, or it can be, say, number of complaints responded to, number of locations of a restaurant chain, or number of unhealthy snacks we have gotten off the streets. Looked through this prism, the potential value of a visualizer, as a visual reresentation of a two way conversation, the power becomes clear. You can see, right there, in black and white, that something’s happening. And not just in black and white, but in color, and 3D, and in real time, vivid movement. Transparency and information as marketing.
Then there’s the interactive side of it. A visualizer can be user-controlled. The user can tweak the parameters, and parse the data in a way that’s most relevant to them. This has ramifications not just in two-way marketing and transparency, as above, but in entertainment.
What have we been railing about constantly when it comes to marketing on the web? That it needs to be interactive. That it’s two way. That the user has control. What’s our pet peeve about online video? It’s not two way. It’s one way. You are making a sequence of images and showing them to the user in a single order. We’ve seen some ways that this can be expanded upon for interactivity in some of our interactive video work like the Subservient Chicken, Method Come Clean, Samsung Anyfilms and the Motorazr project. But what if the actual frames were generated dynamically based on user input, not just which frames? Then you’re talking about a visualizer. Andrew Bell had been experimenting with this generative work in some of his traditional video work at Method Studios prior to joining The Barbarian Group, and you can see some on his personal blog. And this is where Robert has been treading for a year now. One visit to his site will start to show you the boundless untapped potential in this area. This is Marketing R&D discoveries, ripe for the harnessing for commercial benefit. The time is nigh.

Here are some recent posts from our employees about Visualizers:

Vitamin T Digital Career Infographic

The life of a digital creative is no walk in the park. Cranky clients, fire-breathing creative directors, and the occasional warping from design work to development (with a side trip into content delivery); these are just a few of the everyday trials and pitfalls of the industry. After a while, the whole thing can start to feel surreal, almost like a video game.
We wouldn’t be video game connoisseurs worth our Triforce if we didn’t do something to try and help. So along with our friends at Vitamin T, we’ve provided a walkthrough to help put the world of a digital creative into perspective.
It’s everything you’ll need to help navigate the careers and skill sets across design, development and content delivery. It is important to begin with a character that will maximize your talents, because even though you may end up knee-deep in code eventually, attacking development with the wrong skills at the wrong time can be an intense challenge. But don’t worry. There are infinite possibilities to explore, and a few odd secrets, as well.

The GE Show: Episode 7 - Visions of Health

Healthcare is a complex topic. The science is bleeding-edge and constantly evolving, and the concepts are often very abstract. With those challenges in mind, we approached Episode 7 of The GE Show with ambitious goals – to explain the way 3D medical images are produced, to demonstrate the future of personalized cancer care, and to show how aggregate data visualization is changing the way we think about individual medical cases.
(Not familiar with The GE Show? It’s a episodic series we make with GE, showcasing their technology, people, and problem-solving in inventive ways.)

Spark: Spreading the Fire for Mozilla Firefox for Android

Have you ever wanted to see how something you used, something you liked or shared, spread around the world as it went from person to person? We did. We had the privilege of working with Mozilla to launch their first ever mobile browser: Firefox for Android. We needed something compelling, global, beautiful, slightly addictive, and well, mobile, to spread the word: Spark.

NYTimes Cascade Visualizes News Sharing on Twitter

You may have heard about the New York Times Lab’s latest creation, Cascade. More than just a drool-worthy data visualization, Cascade tells the story of how a news story is shared on Twitter. What this means for the world of digital marketing and social media strategy is profound. Rather than simply seeing metrics like how many Tweets share a common hashtag, or how many people clicked the Facebook Like button for your brand, imagine being able to track individual decisions by individual users…

What your mobile provider knows about you

“The New York Times tried to find out whether U.S. mobile phone carriers have similar data about their subscribers, but it said “[t]he major American cellphone providers declined to explain what exactly they collect and what they use it for.”

Yes I am Precious

A Wonderful bike with a brain to benefit Livestrong
See her in action here

History Pin

Have a play here

Cinder 0.8.1

We officially open-sourced Cinder, our framework for creative coding in C++, to the world three weeks ago. And, as we’ve decided to go with a release early and often style development cycle, today we’re releasing version 0.8.1.
A few of the new features include…
  • MutliTouch – supported with the same API across Windows 7 and Cocoa Touch.
  • MSAFluid – CinderBlock port of Mehmet Atken’s Fluid Simulation. As a bonus for Cinder users, the solver on the Mac benches at 2x the speed of the original. You can see what Robert Hodgin has been up to with this new capability in this video:
  • Audio Synthesis – callback-based audio synthesis API
  • Numerous enhancements – plenty of other new functionality, bugfixes and improvements
To read more about the new features and download version 0.8.1, check out the libcinder.org blog.